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ScriptPlugin.h declares the API described in this chapter.
PluginCallbackProcType defines the procP field in PluginExecCmdType.
typedef struct {    ScriptPluginSelectorProcPtr selectorProcP;} PluginCallbackProcType, *PluginCallbackProcPtr;
PluginCmdPtr type defines a pointer to a PluginCmdType structure.
typedef PluginCmdType * PluginCmdPtr;PluginCmdType structure specifies the name of a command.
typedef struct {    Char commandName[pluginMaxCmdNameLen + 1];    Boolean hasTxtStringArg;    UInt8 reserved;} PluginCmdType;
PluginExecCmdType structure defines the parameter block for the scptLaunchCmdExecuteCmd launch code. This structure specifies which command is to be executed and provides any necessary arguments for the command. Your plugin should respond by executing the command.
typedef struct {    Char commandName[pluginMaxCmdNameLen + 1];    Char txtStringArg
[pluginMaxLenTxtStringArg + 1];    PluginCallbackProcPtr procP;    void * handle;} PluginExecCmdType, *PluginExecCmdPtr;
PluginInfoPtr type defines a pointer to a PluginInfoType structure.
typedef PluginInfoType * PluginInfoPtr;PluginInfoType structure is the parameter block for the scptLaunchCmdListCmds launch code. When your plugin receives the launch code, the PluginInfoType structure is empty. Your plugin should fill in the PluginInfoType and return it. The system uses the information returned to construct the pull-down list of available script commands and build a table of which plugin will execute which script command.
typedef struct {    Char pluginName[pluginMaxModuleNameLen + 1];    UInt16 numOfCommands;    PluginCmdType command[pluginMaxNumOfCmds];} PluginInfoType;
ScriptPluginLaunchCodesEnum defines the launch codes for the script plugin. Your script plugin's PilotMain function should respond to the launch codes defined in this enum.
typedef enum {    scptLaunchCmdDoNothing =     sysAppLaunchCmdCustomBase,     scptLaunchCmdListCmds,    scptLaunchCmdExecuteCmd} ScriptPluginLaunchCodesEnum;
ScriptPluginSelectorProc).
Err (*ScriptPluginSelectorProcPtr) (void *handle, UInt16 command, void *dataBufferP, UInt16 *sizeP, UInt16 *dataTimeoutP, void *procAddrP);
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Handle to information specific to a particular connection. |
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The command to be executed. See "Command Constants" for a list of possible values. The rest of the parameters to this callback function are interpreted differently based on the value of the command parameter. See the table in the "Comments" section for specifics. |
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A pointer to arguments to pass to the command or a pointer to data returned by the command. See the "Comments" section below. |
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The size of dataBufferP. |
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Number of seconds to wait for the command to execute. 0 means wait forever. Applies only to commands that request information from the network. |
PilotMain.
scptLaunchCmdExecuteCmd launch code, the parameter block contains the command's name, its text string argument (if any), and a pointer to the network interface's callback function. You should use this callback function any time you need to communicate with the network library, the user, or the host computer during execution of your command.
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